ModDB & IndieDB
Friday, 04 November 2011 07:47

Towns is now available on ModDB and IndieDB!

We have also placed shortcut icons on top so that you can show your support on these venues.

Custom buildings
Monday, 31 October 2011 08:29

Working on custom buildings!

Custom buildings

Custom buildings

Campaign fix
Thursday, 27 October 2011 00:00

As some of you noticed, the game crashes if you press F1 on the first tutorial mission.



The bug has been fixed and the game it's ready to download.

Sorry for inconveniences.

New domain
Friday, 28 October 2011 00:00

Welcome to our brand new website !!


For the past few weeks, we have been using a rudimentary blog in order to scrape by, but now that Towns 0.30 is up and running, we decided to focus our efforts on getting a nice community hub set up.


We hope you like our game, and if you have any questions or comments, please, feel free to post them in our new forum.


- The Towns team

Towns 0.30 released
Wednesday, 26 October 2011 00:00

Hi everybody. We have been hard at work on 0.30 for the past few weeks and we are proud to officially launch it!


Click to enlarge


List of changes in this release

- Balance: Walls are now built in the masonry (with 2 stones)

- Balance: The arrival of immmigrants is checked every 3 in-game hours (instead of every in-game day)

- Balance: When a citizen (or soldier) dies. The global happiness is reduced by 20%

- Add: Custom actions engine

- Add: Animation engine

- Add: Random drop engine

- Add: Ranged weapons engine

- Add: Buildings now can have an automatic mode turned on (non-stop production mode)

- Add: Buildings can be forced to be built over certain terrains (ie. wheat farm over grass, mineshaft over stone,iron,coal,...)

- Add: Buildings can have non-rectangular shapes, and the entrace may be placed elsewhere

- Add: Hide buildings when hold [CONTROL] key

- Add: Engine prepared for friendly units (ie. A cow)

- Add: Current mission objective status is shown in the objectives panel (F1)

- Add: Infinitive verbs when attacking

- Add: A lot of content!

- Add: Drop for friendlies and citizens

- Add: Random prefixes and suffixes to military items when droped by an enemy

- Add: Repeat tasks when hold [SHIFT] key

- Change: All non-operative items will show the red-cross mark (ie. A bed built but not placed in destination)

- Change: Citizens now ends his tasks before they go to eat or sleep

- Change: If a citizen is carrying an item, he drops it before they go to eat or sleep

- Change: A wall (item) can be used as a room wall

- Change: Rooms can be built outside

- Fix: Improved the fluids routine (reducing CPU time to a half)

- Fix: Row-building mode fixed (walls)

- Fix: Returning to main menu could crash the game in some cases

- Fix: Removed the Windows end-of-line character from the Linux launchers

- Fix: Minor bug fixes Hope you like it!


Page 8 of 9