Tutorial videos
Saturday, 12 November 2011 08:16

We have added 2 english tutorial videos explaining some of the new stuff in Towns 0.35.


Tutorial 1


Tutorial 2

Towns 0.35 released
Thursday, 10 November 2011 23:52

Well, here it is. Towns 0.35 is officially released!

This marks a whole new stage of development for us, because this is the last trial version of Towns that there will be.

We are launching it with a new pre-order option that will get any users the latest build at a discounted price.

Feel free to download 0.35 for free. If you like where we are taking the game, pre-order it, if not, let us know what we can do to make it a better experience for you!

Drawing objects for Towns
Sunday, 06 November 2011 13:37

Our artist designer has made a step by step guide on how to draw different objects in the game. We hope you enjoy Burningpet’s tutorial!



We hope that this tutorial helps potential modders and artists alike.

Kind regards.


The Towns team

Building overview
Tuesday, 08 November 2011 09:41

Today we are going to showcase the new custom building mechanics.

This is a simple step-by-step process on how crafting now works via the new workshop tables. Don't worry, this can be as easy or as brutally complex as you would like, so I'm sure that plenty of folks out there will want to make self contained fortresses within fortresses, surrounded by moats eventually. For now, however, let's focus on the basics.

Here you can see the carpentry we made using log walls. We made 15 log walls and placed them in a square, designated a zone, selected carpentry as a zone, and made a carpenter workbench in the utils section. As you can see, the biggest difference in this update is the fact that you can finally see inside of the workshops, not only that, you can make them any size and shape you would like.

Here we are selecting a wooden helmet, with any luck one of our idle citizens will take the materials needed to the proper workstation. By focusing building to workstations we eliminated the biggest internal gripe we had. Previously, there was no real reason not to plop down a series of buildings around a single stockpile. Now you can make stockpiles inside of the buildings, making things much more streamlined and simple!

Our civilian is building the wooden helmet. Now construction takes time, around 5 -10 seconds for each pieces, meaning no more building 40 helmets at once the instant a siege appears, you have to plan ahead!

Theres the helmet, now let's see where she places it.

Using our new transpancy effect, you can see behind the log walls and spot the wooden helmet on the floor.

Here is a showcasing of a carpentry building decorated using the new aesthetic items. This way they will add happiness to the people using the building.

As you can see, this updated version of the engine will allow for the customization that you all have been asking for. Expect the latest version soon!

Custom buildings
Friday, 04 November 2011 08:04

As you may or may not have heard, we are going to overhaul the current building system to a much more intuitive and streamlined system. But wait, it get's better. Each and every building can now be made in any way possible.

Many of you have asked us for this feature in the past, but we took it a step further. Not only can you shape the buildings to your liking, you can place workshop items, work benches, and every bit of interior design to your liking.

What this means is that you will be able to see inside each and every building, gone are the days of arbitrary building plopping, now you can start on a massive mega project that can encompass the entire map, housing a fortress within a fortress within a walled area for example.

Like this.


Or this (the indented part housed the internal stockpile so the carpenter wouldn't have to walk very far).


We are currently hard at work introducing roofs to the built areas, as you can see, these new buildings look much better than the older ones, and are now scaled to that large RPG size.


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