Towns 0.60 !
Friday, 28 September 2012 14:08



We are so very pleased to announce the release of our new build, Towns 0.60!


In this build we are introducing the caravans and the trading.

Caravans which come in various shapes in sizes, will also carry different items for trade based on their theme. No longer shall townies starve for some cow meat while standing in the heat of a sunny desert!


We have also started overhauling the interface, introducing new panels such as the citizen panel, the stock panel, the soldiers panel and the heroes panel.



Soldiers can now sleep in the barracks, on dorm beds stacked over each other or the old personal beds, if you feel your soldiers should have some quality of life beside guarding a dungeon entrance all day long.

We have also added the option to form and name groups that will better organize your task force and allow for some easier hero assistance.



Another feature we have added is items that give effects. Those items will grant their equipper each a special effect who can prove very usefull in the heat of the battle, for example, the Plague Bringer, which can spread a plague among the enemies, or the Mask of the beast which grant the equipper with the ability to transform into the highlader's beast for a short while, temporarily gaining increased health and damage, however, after the effect is over, the townie will get exausted and travel and fight at low speed.

For the modders between us we have added the ability to decide on what levels to spawn citizens, and what is the starting number of the townies, this can lead to a mod about an underground race.

A feature that many of you might appreciate is the option to turn off sieges.

Other than those we have rebalanced the enemies, added a lot of new blocks, items and graphics (such as, each ladder now have every direction graphic to it, determined by its relation to a wall or a terrain block).

We very much hope you will enjoy this patch as much as we enjoyed developing it!


PS: In case you havent heard, we just got accepted into Steam by being in the top 10 in the greenlight platform, all thanks to our great community and amazing fans support that we were able to achieve that. So lets hear a mass YAY for us and you guys! YAY!


The upload status and the patch notes for this build can be seen here.




Towns has been greenlit!
Tuesday, 11 September 2012 22:12

We have been greenlit!!



We would like to thank all of our fans for their extraordinary support throught the entire process.


What does it mean from now on? We have a saying here: develop, develop, develop, worry about other stuff later. So, that's what we are going to do, develop the game further.






Towns 0.50 has been released
Thursday, 09 August 2012 15:57


"Architecture in general is like a frozen music."
Friedrich Schelling


We are pleased to announce the release of Towns 0.50 !

This version carries with itself a dramatic change in the underline engine. one we wanted to do ages ago, but only now decided to strike at it.

In this new version, players has the freedom to create multiple level buildings, from small houses to huge sprawling castles.



This brings a few other changes as well including a slight rebalance of the sleep/food timings to allow more freedom to build but without neglecting balance, new graphics for some units and an autosave feature.


Check the changelog in our official forums here.




Towns on Steam
Thursday, 30 August 2012 21:12

Hello everyone,


Recently, Valve announced its new platform for its Steam client - Steam Greenlight. This gives indie developers a shot at getting their game on Steam. All they need is user votes!

We have just submitted Towns to Greenlight, and we would be eternally grateful if you could vote for Towns at our voting page.


Also, If we are lucky enough to enter Steam we will give free Steam keys to everyone that already owns the game.

So, please, take a look and vote for us!




Towns 0.47
Friday, 25 May 2012 23:08



We are pleased to release towns 0.47!


Among the new things found in this build are the traps, who come at verious shapes and sizes, carying different effects. some, like the bear trap will stun enemies, others, like the poisionous gas trap will slowly kill them.

This build also comes with a variety of bug fixes, improvements to the code and the heroes exploration routines which makes them much more efficient at exploring and now packing additional skills for those of them that live up to the higher levels.



Gold and silver can now be crafted into powerful weapons and armours capable of whitstanding the horrors that await in the deeper levels.

There are also few other new things that would surprise those who venture into the deep...

Those with ATI graphic cards should now be able to have a much more stable experience as we fixed few bugs related to those cards.

We hope you will have a good time testing our new build and as always, feel free to post feedback and suggestions here or at our forums.


You can see the complete 0.47 changelog here.




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