Towns 0.30 released
Wednesday, 26 October 2011 00:00

Hi everybody. We have been hard at work on 0.30 for the past few weeks and we are proud to officially launch it!


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List of changes in this release

- Balance: Walls are now built in the masonry (with 2 stones)

- Balance: The arrival of immmigrants is checked every 3 in-game hours (instead of every in-game day)

- Balance: When a citizen (or soldier) dies. The global happiness is reduced by 20%

- Add: Custom actions engine

- Add: Animation engine

- Add: Random drop engine

- Add: Ranged weapons engine

- Add: Buildings now can have an automatic mode turned on (non-stop production mode)

- Add: Buildings can be forced to be built over certain terrains (ie. wheat farm over grass, mineshaft over stone,iron,coal,...)

- Add: Buildings can have non-rectangular shapes, and the entrace may be placed elsewhere

- Add: Hide buildings when hold [CONTROL] key

- Add: Engine prepared for friendly units (ie. A cow)

- Add: Current mission objective status is shown in the objectives panel (F1)

- Add: Infinitive verbs when attacking

- Add: A lot of content!

- Add: Drop for friendlies and citizens

- Add: Random prefixes and suffixes to military items when droped by an enemy

- Add: Repeat tasks when hold [SHIFT] key

- Change: All non-operative items will show the red-cross mark (ie. A bed built but not placed in destination)

- Change: Citizens now ends his tasks before they go to eat or sleep

- Change: If a citizen is carrying an item, he drops it before they go to eat or sleep

- Change: A wall (item) can be used as a room wall

- Change: Rooms can be built outside

- Fix: Improved the fluids routine (reducing CPU time to a half)

- Fix: Row-building mode fixed (walls)

- Fix: Returning to main menu could crash the game in some cases

- Fix: Removed the Windows end-of-line character from the Linux launchers

- Fix: Minor bug fixes Hope you like it!