Hero requests

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Hero requests

Postby YetiChow » Sun Sep 07, 2014 5:28 pm

Thinking about interacting with heroes, the "reverse dungeon crawler" idea would suggest a Majesty-esque system of reward markers... but then, why not keep the tried-and-true system from other management/city building games where the player is given a request to fill?

The basic system would be quite similar to caravans, except that instead of money you get either an item (some rare loot the hero has found) or the hero does something to help the town (maybe their moral or explorePCT gets a permanent increase; in other words they're happier with your town so they are more likely to defend it and fight the monsters).

Requests could range from weapons to food to... well anything really. If heroes get really unhappy they might leave, and if they get really happy there would be some reward, so it's another layer of story without changing the "heroes are interested in adventure" vibe - it's not controlling the heroes, but the player can still interact with them to encourage or discourage a certain behaviour.
What's that you're eating? A nice, juicy apple? You weren't supposed to eat that you fool, you were supposed to make it into a pie! - last words recorded words of Francis D'Avre before he went looking for snowcherries, but found a hungry Yeti instead.
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Re: Hero requests

Postby burningpet » Wed Sep 10, 2014 10:15 pm

Random requests are something that we made sure we can do with mixing the events and the tutorial system.

An event that trigger a "tutorial" mission, basically. so yeah, that's going to be in.

As for Reward markers, i am still not sure if i understood the suggestion. care to further explain?
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Re: Hero requests

Postby miljan02 » Wed Sep 10, 2014 10:23 pm

Reword markers (if he is thinking about majesty) would be like flags that you can put on map (like patrol point for guards) with a price (so lets say 500 coins that you can set) so a random hero will get a task to get to that point, and for it he will be payed 500 coins. The higher the level of hero, more you will need to pay for him to go there
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Re: Hero requests

Postby YetiChow » Thu Sep 11, 2014 4:30 am

miljan02 wrote:Reword markers (if he is thinking about majesty) would be like flags that you can put on map (like patrol point for guards) with a price (so lets say 500 coins that you can set) so a random hero will get a task to get to that point, and for it he will be payed 500 coins. The higher the level of hero, more you will need to pay for him to go there


That's the short version of it - Majesty is, after all, one of the major influences. However, I don't think that Majesty's system of reward flags has quite the right feel for Towns - it works with guards and patrol flags, but then, you're supposed to be able to control them.

Perhaps we could have "mercenary heroes" though - give them enough gold, and they attach themselves to a soldier group. That way you don't directly control them; but where the group goes they will (probably - unless they get hungry, or bored, or decide to go fight something else, or just want to stay in bed all day...) follow. It would also be a great reward for some requests - the happier the hero is, the lower the cost required to convince them to help your guards out.

Or another way of looking at it would be that the more the hero likes your town, the more likely they are to go help out the soldiers (who they've probably befriended over beers in the tavern). Then there would be a really big incentive to attract the kinds of heroes who can form large parties; such as Punchwood, Knights and Vechs - keep them happy (which wouldn't be easy, naturally - I don't know if heroes already have a happiness counter, but surely it wouldn't be too difficult to implement one and make it trigger behaviours/decisions) and they'll help you out in a pinch; upset them and they may just leave... possibly taking their friends (aka your main defences; the other heroes and possibly even some of the soldiers they're really friendly with) with them.
What's that you're eating? A nice, juicy apple? You weren't supposed to eat that you fool, you were supposed to make it into a pie! - last words recorded words of Francis D'Avre before he went looking for snowcherries, but found a hungry Yeti instead.
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