rotatable stairs.

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rotatable stairs.

Postby NaserL » Fri Feb 07, 2014 11:56 pm

the stairs are an annoyance to please properly sometimes. rotatable stairs would remove the problem
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Re: rotatable stairs.

Postby YetiChow » Sun Feb 09, 2014 3:10 pm

The reason that the stairs don't rotate like the other items do is because they have the <wallConnector> tag - that makes walls "reach out" to them graphically, otherwise the walls would treat the stairs like an empty space for the purpose of figuring out what the "connected graphics" should be.

As far as I know, the rotation system doesn't work for connected items; although it may just be that the Devs were relying on the automated rotation from the conections and didn't think about situations like having a "wide" staircase made of multiple stair blocks.

The good news is that it's possible to mod out the <wallConnector> tag and make the stairs rotatable; in fact this has previously been done in a couple of mods. Those mods haven't been updated to the latest release AFAIK, but for the vanilla staircases only it wouldn't be too hard to organise.

The only issue with removing the <wallConnector> tag would be that if you built the any of the "thin" walls (fences, thin stone and brick walls, mud walls, etc... basically any wall that isn't a "block") beside the stairs the walls might "stop" in the centre of the blocks beside the stairs rather than joining up; however depending on the way they're placed their default position might look connected anyway. The connections are only cosmetic, if there's a wall in that cell it counts as a wall (solid, blocks movement, allows townies to walk on it) regardless of whether it visually connects or not; but if you're worried about the stair rotations then lack of connections is probably just as bad :lol: However, there are some tricks to get around that, and as I said you can use the "default position" of walls to make them look connected (well, technically what happens is that the default graphic for the unconnected wall is the same as the connected one so that a wall standing alone will still look like it crosses the whole width of the block; they originally just formed a "pillar" in the centre of the cell they occupied). Of course you can also use full-block walls, and it's rather unusual to build fences beside stairs, so overall I think that the mod is probably your best short-term option.

hope that helped, and sorry it blew out into such a wall of text - turns out the "thin" walls are slightly more complicated to explain than they seem :lol:
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Re: rotatable stairs.

Postby caprontos » Tue Feb 18, 2014 5:03 pm

I did make a mod to make stairs rotatable.. here:

viewtopic.php?f=22&t=10899

It should work fine with the current version of towns.
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Re: rotatable stairs.

Postby BlueSteelAUS » Tue Feb 18, 2014 5:08 pm

they are also in Towns++ mod
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