Towns Tips and tricks

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Towns Tips and tricks

Postby necronicone » Thu Dec 25, 2014 4:03 pm

Hello to anyone who reads this,

I bought towns on steam recently despite all the negative reviews on steam bcause the game looked fun on Sip's playthroughs (on youtube).

The towns wiki is rather confusing at times, and daunting to a player who does not know anything about towns, and most playthroughs and guides are outdated, or under viewed, so i'd like to set up a list of tricked that i figured out after playing the game for awhile.

Getting started - priorities
To anyone who has played a game of similar style (IE Dwarf fortress) it is evident that the first thing to do when you start the game is pause, observe your map/surroundings, take stock of suitable settling locations on the map, and make a crude plan for some basic survival.

First, you need to find food - choosing an area near a cluster of fruit trees is ideal for easy gathering at the start.
Second, you need open space - for ease of settlement, it is best to find an area with a large open space to work upon
Third, you need water - This is less important because you can make your own water by right clicking, but settling next to already present water sources eases some burdens - it is a free natural barrier to lean against, it lets you produce important buildings more easily, and rivers generally seem to have flat areas surrounding them for ease of construction.

Once you have chosen a suitable location, it is best to set you people to gather all the nearby fruit, and set about making fruit orchards to automate your workers. have them till an area of dirt, and plant fruit tree's. Planting tree's requires fruit, so be sure to only plant a couple at first (10-20) so that you can live off the same fruit in the meantime. Remember to set you peope to automatically gather fruit using the left menu, they will only gather fruit automatically from your own planted orchards, so you will need to manually tell them to gather fruit from wild tree's.

Next up, it is best to expand your fruit orchard so that it houses 100+ fruit tree's. These will supply food for a very very long time, since their production will be greater than your consumption. At this point, you can set about creating a home for your people, and advancing your infrastructure. You can figure out this by yourself, because the next trick is about increasing population.

When you want to increase your population, you need to increase your happiness to the level indicated by mousing over your people's icon at the top. When you reach that happiness, new settles will come to your town. There are a lot of ways of doing this, and I encourage you to figure them out for yourself, but the easiest way is with a trick.

Happiness boosting
Make a large home (housing 10+ people) and surround it iwth a moat of water, making sure to leave one spot open for an entrance. Then, create a winding road surrounded by water so that your people need to follow it a long way to get to their rooms. Then, place fishing sets all through that road, so that the people are required to step on them to get to their rooms.

Fishing sets work like traps, when a person steps on a working fishing set (one directly adjacent to water) they will receive a happiness boost. By forcing your people to go through many traps, they will receive massive boosts to happiness, causing your average happiness to jump up. Eventually, this will cause a new migration to your town.

Beware, these fishing sets have a cool down time, and they will all be set off in one go as a person goes along them, so it is best to set up roads with 20+ fishing sets so that every time someone goes by, they get up to 100/100 happiness.

In this manner, even if your town has only one person, it will be able to gain new migrants, since that one person will eventually become super happy when they go to their room to sleep.

This information should give you some opportunity to fiddle around with the game yourself until you can set up less cheat-y systems, or start over with knowledge. Have fun, and remember to always try to be innovative!

Here's an image of one of my homes, showing one way to set up the fishing-set road.
http://imgur.com/ztgNfMQ
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Re: Towns Tips and tricks

Postby YetiChow » Thu Dec 25, 2014 8:17 pm

necronicone wrote:Hello to anyone who reads this,

I bought towns on steam recently despite all the negative reviews on steam bcause the game looked fun on Sip's playthroughs (on youtube).

The towns wiki is rather confusing at times, and daunting to a player who does not know anything about towns, and most playthroughs and guides are outdated, or under viewed, so i'd like to set up a list of tricked that i figured out after playing the game for awhile.

Getting started - priorities
To anyone who has played a game of similar style (IE Dwarf fortress) it is evident that the first thing to do when you start the game is pause, observe your map/surroundings, take stock of suitable settling locations on the map, and make a crude plan for some basic survival.


This bit right here is THE MOST important step of the whole game. If you take a minute or so to look around the map and figure out where the dangerous bits are, where the resource "hotspots" are, and where there's room to build; then you can plan your expansion so that you're only taking on as much as you can handle at the given time.

Another huge thing that is often overlooked is the work distribution. Not only are people with a good work/rest balance happier; they're also more productive. It's a long and complicated series of interlocking effects, but the short version is this: if you give lots of small orders rather than a few big ones, then the small orders get done a little faster and using a little less of your resources (remembering that resources doesn't just mean the stuff actually used in the order; it's also things like food and sleeping time, not to mention human resources). For example, if you want 1000 stone it's better to mine it in 100 lots of 10 rather than 1 lot of 1000 or even 10 lots of 100. By breaking big jobs down into smaller steps, you eliminate decisions that the townies have to make - and that's the whole point of a management game; taking control of the decisions at a "policy" level so that your workers can get on with their jobs more efficiently. Of course as your workforce gets bigger so can your orders increase in scale; but you still want to keep them as simple as possible. Break big jobs (e.g. building a roof) into smaller steps (build a row of roof tiles along one wall, then another row beside that, then another beside that etc. - not placing all the build orders at once, even if they look like they'll work fine). Just like in real life, it's possible to eliminate virtually all accidents if you have the right plan and safety measures in place. And of course as you get more practice and experience you can start taking on more at once.
What's that you're eating? A nice, juicy apple? You weren't supposed to eat that you fool, you were supposed to make it into a pie! - last words recorded words of Francis D'Avre before he went looking for snowcherries, but found a hungry Yeti instead.
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Re: Towns Tips and tricks

Postby miljan02 » Fri Dec 26, 2014 7:36 am

The towns wiki is really outdated. But the new ingame tutorial is really ok now. And you can also find a lot of good tips on steam guides section
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Re: Towns Tips and tricks

Postby YetiChow » Sat Dec 27, 2014 1:33 am

miljan02 wrote:The towns wiki is really outdated. But the new ingame tutorial is really ok now. And you can also find a lot of good tips on steam guides section


The official wiki (now on Gamepedia - originally is was a community-based project, then it was mode official, and then sold to Curse when the original admin had to move on to other projects) is actually up for claiming; so it would be possible for someone to re-start it... but that would take a helluva lot of work, so I'd be surprised if one person took it on alone.

The in-game tutorial probably needs some more hints about experimenting with different layouts; and trying the same task from different angles. The tutorial as it stands is "ok", you're right, but it is a little reductive - it doesn't, for example, even hint that there are numerous equally-effective ways to provide food for your townfolk (you can go the traditional bread supplemented with fruit and meat; or focus on production speed and have lots of small meals; or do the opposite and focus on fillPCT to reduce the amount of food needed; or go vegan to avoid a whole branch of work around animal care... there are many more and I don't want to spoil the discovery for all of them ;)). I'm not expecting the tutorial to go through each and every one of them, but it would be nice if the "food production" tutorial at least covered the basics of fillPCT-vs-production time; crop rotation (i.e. harvest all your apples and store them, harvest all your wheat and store it, harvest all your sugarcane and store it etc - it's more work to set up but it means you have a constant supply of raw food coming in, so you have a nice stockpile and no idle farmers or farmers walking between different fields); pros and cons of animals/meat; pros and cons of fishing (there's a little on that, but IMO it should be clearer that fishing isn't meant to be a starting-level food supply); pros and cons of "advanced" food vs lots of basic food; and the fact that different farms work more efficiently with different layouts. Or, to put all of that more simply: the tutorial focuses on the way that the Devs imagine the game will be played; not what's possible in the game - and since the game is designed to make virtually every play style possible, the lack of encouragement to explore new styles will mean that players who don't naturally think that way will likely miss out on one of the big things Towns has to offer. But there's no doubt at all that the newer tutorials are far better than any in-game information that was accessible to new players before they were updated :lol:

As to Steam guides, there are definitely some great ones out there, although a couple of them are getting dated as well. Fortunately they're generally marked with the version they were written for, so players looking for tips can check to see how up-to-date the guide is and find newer ones to fill in any gaps. There are also some interesting mods in the Steam Guides, which is a great introduction to players who might not be aware of the modding portion of the game.
What's that you're eating? A nice, juicy apple? You weren't supposed to eat that you fool, you were supposed to make it into a pie! - last words recorded words of Francis D'Avre before he went looking for snowcherries, but found a hungry Yeti instead.
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