[v12b] Creative Mod Continuation -- Version 1.5

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Re: [v11a] Creative Mod - Continuation - Version 1.4.1

Postby lukiono » Thu Apr 11, 2013 6:39 pm

Interesting fact. thanks for testing. replace your menu_right.xml with this for a temporary fix
http://www.mediafire.com/view/?c5dxcidy8xbeldw

Filestructure for mods folder:
(folder) CreativeModContinuation
-(folder) data
-- any mod files

this method is only for people who cant wait for the new version :)
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Re: [v12a] Creative Mod Continuation -- Version 1.5

Postby lukiono » Fri Apr 12, 2013 2:55 am

Update

[Change] Updated to Towns v12a
[Add] New Spawnmenu at productionmenu (not finished yet)
[Change] Installationmethod

Known Bugs:
- Buildings need ressources
- Wool need a hiden skin table
- Wood need planted trees

Download at first page
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Re: [v12b] Creative Mod Continuation -- Version 1.5

Postby tdlab » Sat Jul 27, 2013 2:23 pm

It would be awesome if someone would update this to 13a, this mod seems awesome :D
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Re: [v12b] Creative Mod Continuation -- Version 1.5

Postby Niranufoti » Sat Jul 27, 2013 2:35 pm

I might get to it once I'm done with my current project. But, you know, it's a lot of work to do.
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Re: [v12b] Creative Mod Continuation -- Version 1.5

Postby pinochello » Fri Nov 15, 2013 4:57 pm

Anyone know if it works for v14b?
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Re: [v12b] Creative Mod Continuation -- Version 1.5

Postby Niranufoti » Fri Nov 15, 2013 6:25 pm

pinochello wrote:Anyone know if it works for v14b?

It might, though it's missing a lot of the stuff probably. Also, spawning in Townies will no longer work AFAIK.
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Re: [v12b] Creative Mod Continuation -- Version 1.5

Postby quicksmith » Wed Apr 01, 2015 4:27 am

Game need to be update and it would be nice if more features will add on.
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