[v14e] Silver's Heroes

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[v14e] Silver's Heroes

Postby SilverChiren » Sat Nov 23, 2013 4:12 am

I've found I quite well enjoy designing heroes. For the most part the heroes I post here won't be any stronger or weaker than vanilla heroes, and are just for fun. Maybe someone that comes across them will enjoy them!

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First up is the Armsmaster, non-unique primarily melee hero.
Attract him to your town by placing a weapon rack in an empty tavern room!
He can use literally any weapon or armor in the game that he can get his hands on, and will gear himself up fast with monster drops!
He has an ability to shield and heal himself for a few seconds when hurt.
He can also use an ability called Rush, which boosts his movement speed and attack vastly for a very short time to initiate fights.

Download: http://www.mediafire.com/download/7d0rt ... master.zip

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Secondly is the Snoat herder, non-unique(though having more than one is useless) melee hero.
Attract him to your town by placing a decorative wooden barrel in an empty tavern room!
He uses cloth armor and misc. equipment, including his starting shepherd's crook and straw hat.
He has nothing special that he can do, so may be considered weak.
Starting at level 2, starts to gather a herd of snoats to fight at his side!
Better snoats are found by stronger herders, level up!
Snoats will attack enemies, and tank damage. When their herder flees, they stay behind to clean up!

Download: http://www.mediafire.com/download/qth2n ... Herder.zip

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The banshee is a non-unique support-class undead.
Attract her to your town by putting a grave in her room for her to sleep in!
She has no equipment, and can not pick up equipment.
Screams to freeze enemies!
Shrieks to daze enemies!
May be fragile, but can definitely help a group win a fight.

Download: http://www.mediafire.com/download/3j3ov ... anshee.zip

Coming..eventually!
Voodoo Doctor; Magey summon-type hero with many thralls and dolls (in concept phase)
Starmage hero has been canceled for now due to gamebreaking bugs and crashes.

To install: Same with all v12+ mod manager mods. Find the .towns directory in your documents folder, and unzip the mod in your mods folder there. Simple and easy!

Suggestions, complaints, requests, praise, and blatant trolly flaming all go here, feel free to hit me with any words you may have.
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Re: [v14e] Silver's Heroes

Postby SilverChiren » Fri Oct 17, 2014 6:28 pm

Third hero release! Yay progress! \o/
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Re: [v14e] Silver's Heroes

Postby Haggy » Fri Oct 17, 2014 6:54 pm

Maybe you should make a "Banshee Sword". Where can wear Banshee only. Upgrads in the magic smithy by ITE. If interested, I could take care of it.

But you'd have the graphics of the Banshees remodel.
My English is bad. Sorry, but this will not Change.

Schreib einfach in deutsch zurück ;)

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Re: [v14e] Silver's Heroes

Postby SilverChiren » Sun Oct 19, 2014 4:54 am

Actually I intended for the banshees to not gain melee power or weapon upgrades. Their job is to slow and disable enemy monsters and let their allies clean up. They have to have some strength of their own however to at least defend themselves if they are alone and cornered. I may do a sort of upgradable weapon for my voodoo hero concept though. She is a very attack-centric character.
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Re: [v14e] Silver's Heroes

Postby Haggy » Sun Oct 19, 2014 11:12 am

I'll keep this thread in mind. I suffered a major setback in my mod, and more or less begin from scratch, I find good inspiration encouragingly.
My English is bad. Sorry, but this will not Change.

Schreib einfach in deutsch zurück ;)

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