Haggy's Expansion Mod

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Re: Haggy's Expansion Mod

Postby Niranufoti » Thu Oct 31, 2013 9:34 am

You should allocate more memory to java. Java is so nice as to not take that much memory if you don't tell it to. So, you have 8 gigs, but java doesn't use them.
This is how you do it:
  • Go to your system control panel
  • Search for "Java"
  • In the Java window, click the "Java" tab, and click "View" there.
  • There should be only one line. If you have different java versions installed, uninstall all but the latest one
  • Change the Runtime Parameters. You can insert two Options: -Xms{NUMBER} means the initial RAM, -Xmx{NUMBER} means the maximum. So, for example, you could say "-Xms256m -Xmx4G"(without the quotes) to make java use 256 Megabytes of RAM initially and allow it to use 4 gigabytes maximum.
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Re: Haggy's Expansion Mod

Postby Haggy » Thu Jul 03, 2014 6:39 pm

Good ol' times.


I'm back. With the Google translator. Always have ever looked into the forum to see how it goes here. See so many who complain about the game.
I had my fun. And did it again. And that's why I'm also thinking if I should once again working on a mod. Although I've been working on one, but this is like "Towns + +" more of a data modifier. And it's embarrassing for me to upload this. I do have less time than before, but to create something new makes caprice.

(As always, I hope that at least 50% to be understood)

MfG (Mit freundlichen Grüßen / Sincerely yours)
Haggy
My English is bad. Sorry, but this will not Change.

Schreib einfach in deutsch zurück ;)

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Re: Haggy's Expansion Mod

Postby miljan02 » Sun Jul 06, 2014 12:16 pm

What mod would you like to work on? Can we get some info?

How I understand the next patch will bring some interesting things for modding like custom quest and similar.
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Re: Haggy's Expansion Mod

Postby Haggy » Sun Jul 06, 2014 9:08 pm

Yes, have it also read.
I had then started a big project that I had never finished.
Think I'm going to get everything out of this, for now. And some things from my Haggy mod. Only needs to be done the hardest. The ideas. After that, the funniest, the graphics. And then the scripting. And finally: Troubleshooting. Troubleshooting. Troubleshooting. And troubleshooting.
And with a little luck, it works in the end. :mrgreen:


But I think you want to know something more accurate.
- Monster Spawner
- New Heroes (optional)
- New Skills (if applicable)
- New Workshop (optional)
- Research tree (possibly)
- Weapons improvement (if any)
- Armor upgrade (if applicable)
- New hero system - the field of reviving

And what ever did not work: final boss fight (if it works this time)

Maybe a few new items / walls etc.

I would also like the complete system rework due to damage input / output. But that would
1st: For me, considerable work
2nd: I would have to revise all existing
3rd: could be anything for the cat at the end
4th: fighting would take extremely longer
5th: I had to create my supplements 2 times. For the dmg adaptation and once without. So double work.

Then I still am currently working on a fandom-Mod. This I want to finish.
My English is bad. Sorry, but this will not Change.

Schreib einfach in deutsch zurück ;)

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Re: Haggy's Expansion Mod

Postby Haggy » Mon Sep 08, 2014 9:47 pm

I have revised my "Graphic Mod".
But before I upload it, a few pictures. Perhaps there is a bit of feedback on what I still need to revise. And this time, it will affect only the graph. Nothing else.

Actually, it is a completely new, with partly the old stuff.

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image
My English is bad. Sorry, but this will not Change.

Schreib einfach in deutsch zurück ;)

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Re: Haggy's Expansion Mod

Postby ragnar » Wed Sep 10, 2014 12:01 pm

I am just thinking of starting to play your mod for the first time. Pictures looks good, so i guess i should wait that you upload the new version.
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Re: Haggy's Expansion Mod

Postby YetiChow » Wed Sep 10, 2014 2:02 pm

ooooh, those look really nice. I especially like the stone blocks, they really have that jagged rocky feel. :D
What's that you're eating? A nice, juicy apple? You weren't supposed to eat that you fool, you were supposed to make it into a pie! - last words recorded words of Francis D'Avre before he went looking for snowcherries, but found a hungry Yeti instead.
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Re: Haggy's Expansion Mod

Postby Haggy » Thu Sep 11, 2014 11:51 am

The Graphic Mod has always been a stand-alone mod., And the V2 will be so. I have not yet adjusted the menu. But you can try it.

Link below

http://www.mediafire.com/download/ase0qm5y0y9e6ez/Graphic_Mod_V2.zip
My English is bad. Sorry, but this will not Change.

Schreib einfach in deutsch zurück ;)

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Re: Haggy's Expansion Mod

Postby ragnar » Thu Sep 11, 2014 12:30 pm

Sorry to ask, but what I need to instal than.

This for your main mod:
http://townsmods.net/projects/view/57
+
The mod you linked now so I get the graphics changes?
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Re: Haggy's Expansion Mod

Postby Haggy » Thu Sep 11, 2014 12:52 pm

Haggy wrote:Updated to: 5.2
Note:

Haggys expansion mod includes all (!) Data as a great Mod.

--- Data Name in Download-Menu is "Haggys Comp.Mod" ---

The others are excerpts from this mod, if someone likes something about it, but do not want to have the complete changes.

Available as a separate mod: In Haggys CompMod or "Standalone Mod"

Haggy's Humus-Farms (For the farm is only needed as ground humus)
Haggy's Dungeon Portals 2.0 (only Vanilla Monster)
Haggy's Lift Mod (4 Designs)
Haggy's More Townies (all 4 new Races + the new Designs for the humans)
Haggy's Magic Weapons (add 3 Weapons, Animate the Firearmor and let the Headcrusher brighten)
For Hobo666 "Bonescythe"

Only as a separate mod: "Standalone Mod"

Haggy's Dungeon Portals - Deeper Dungeon 2.0 (only Vanilla Monster)
Level 6 - 9 as Random Enemy

Haggy's Graphic Mod "edit:TheOLD mod" "Standalone Mod"
Change the Tree-graphics, bamboo-graphic, sugarcane-graphic and the flower-graphic
Change the auto-collect! When creating new fields (eg wheat) are now also used wild plants. And does it automatically (but only if no other available).


V2
Change the Tree-graphics, bamboo-graphic, sugarcane-graphic and the flower-graphic
Change the terrains: grass, jungle, dirt, unkown, water, iron, coal, copper, silver, gold, gravel

The auto-collect is not included.
To Install the link
http://www.mediafire.com/download/ase0qm5y0y9e6ez/Graphic_Mod_V2.zip

So, for new or the old graph-Mod is no other file needed.
My English is bad. Sorry, but this will not Change.

Schreib einfach in deutsch zurück ;)

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