Sadon-Keleton Still hanging around...

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Sadon-Keleton Still hanging around...

Postby Kiyalynn » Fri Feb 22, 2013 8:37 pm

Reposting this here because for some reason it got moved to screens and tips... its not a tip, its a bug or perhaps something overlooked IDK... but the screenshot provided is to show that the Skeleton is there without Sips around.

OK, so I've been noticing a Sadon-Keleton hanging around, in the graveyard, the tavern... I didn't think anything about it... until It finally occurred to me that my only Sips died.... Ages ago... Is he suppose to stay around endlessly? Not that I'm complaining, He's been a fun siege guard. XD

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Re: Sadon-Keleton Still hanging around...

Postby supermalparit » Fri Feb 22, 2013 10:24 pm

Moving it again to screen and tips :)

Sadonkeleton is not tied to Sips, so, if he leaves sdonkeleton remains, is ok.
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Re: Sadon-Keleton Still hanging around...

Postby Kiyalynn » Fri Feb 22, 2013 11:56 pm

Ah OK, I didn't know that he wasn't tied to Sips, I knew sips summoned him.
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Re: Sadon-Keleton Still hanging around...

Postby supermalparit » Sat Feb 23, 2013 12:10 am

Yes, Sips sumons it but Sadon is autonomous... and stupid :P
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