[ML 5.x][0.46] Back to the Farm! (Now with ROCKS!)

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[ML 5.x][0.46] Back to the Farm! (Now with ROCKS!)

Postby RedValkyrie » Sun May 06, 2012 5:54 am

Introducing a major addition to the game: my "Back to the Farm" Update Pack.
Have you ever wished you could do more farming? or that your crops would grow faster? or that you could sell your crops to merchants? or that you could go fishing? Well now you can!

Current Version:
Version .46 - Updated 5/10/2012


Features:
  • 4 completely new crops!
  • 13 new food items, including pizza! and fish & chips!
  • 3 new decorations: The Cornucopia, the Jack 'O' Lantern & the Scarecrow.
  • Well for pumping Water(no more relying on snowpiles!)
  • Churn for making Cheese
  • 5 different market stalls to sell 10 of your crops for silver coins
  • 10 silver coins smelt down into a silver ingot!
  • Fishing dock & fishing poles to catch wild fish!
  • Vicious coyotes, which hunt down & kill your farm animals.
  • Fertilizer. You can now fertilize your crops, and make them grow immediately (this currently only works on new crops)
  • Rocks, naturally appearing stones, which when cleared by "harvesting" will drop stone above ground

Features in the next Patch:
  • You can no longer chop down crops for wood
  • Churns are now built in the kitchen


Image
Image
Image
Image

Special thanks go to Jontis_00 for his Modloader, his advice and coding help. Thanks to Elwebbaro for creating the texture for the baked potato, and ele for the well. Thanks to the people over at Zynga & RPGMaker, whose textures I stole to make lots of this possible.

If you find a bug, or would like to create an item to be included in this pack, I would greatly appreciate it.

Good luck & have fun!


Edits the following files:
actions.xml
advmenu.xml(incompatible with other advanced mods that edit this file)
gen_items.xml
gen_livingentities.xml
graphics.ini
graphicsutils.ini
items.xml
livingentities.xml
menu_productionFoodBaking.xml
menu_productionFoodCooking.xml
menu_productionFoodGathering.xml
menu_productionFoodGatheringAnimals.xml
menu_productionFoodGatheringTrees.xml
menu_productionMaterials.xml
menu_productionUtil.xml
menu_rightBuildings.xml
menu_rightDecorative.xml
menu_rightSeeding.xml
menu_rightUtil.xml


Downloads:
Version .46 - Updated 5/10/2012
Version .45b - Updated 5/6/2012


*These require Modloader
Last edited by RedValkyrie on Sun May 13, 2012 12:15 am, edited 13 times in total.
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Re: [ML 4.x][0.45b] Back to the Farm! (Major Update!)

Postby BlueSteelAUS » Sun May 06, 2012 8:05 am

now this is a great mod. ;) well it looks like it is , I don't have / use modloader so i haven't tested it yet
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Re: [ML 4.x][0.45b] Back to the Farm! (Major Update!)

Postby Jontis_00 » Sun May 06, 2012 10:07 am

Awesome you got it done! :)
Added a link in the Modloader thread, btw you should write which files the mod edits so people can see it has a ADVmenu.
My Mods: 13 000+ downloads!

Check out and help test the new Creative Mod Reloaded.
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Re: [ML 4.x][0.45b] Back to the Farm! (Major Update!)

Postby RedValkyrie » Sun May 06, 2012 4:52 pm

BlueSteelAUS wrote:now this is a great mod. ;) well it looks like it is , I don't have / use modloader so i haven't tested it yet

You should use modloader. It's very simple to use, and quite convenient for new mods.

Jontis_00 wrote:Awesome you got it done! :)
Added a link in the Modloader thread, btw you should write which files the mod edits so people can see it has a ADVmenu.

I added the file list.
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Re: [ML 4.x][0.45b] Back to the Farm! (Major Update!)

Postby Jontis_00 » Sun May 06, 2012 4:57 pm

RedValkyrie wrote:
BlueSteelAUS wrote:now this is a great mod. ;) well it looks like it is , I don't have / use modloader so i haven't tested it yet

You should use modloader. It's very simple to use, and quite convenient for new mods.

Jontis_00 wrote:Awesome you got it done! :)
Added a link in the Modloader thread, btw you should write which files the mod edits so people can see it has a ADVmenu.

I added the file list.


Believe me, I tried convincing BS, there is no get through ;)

Btw, you should add a modname.txt in a later update.
My Mods: 13 000+ downloads!

Check out and help test the new Creative Mod Reloaded.
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Re: [ML 4.x][0.45b] Back to the Farm! (Major Update!)

Postby Plzach » Sun May 06, 2012 5:30 pm

grats red on getting it done lol wen we were talking yesterday i was pretty excited not guna lie cuz the farming side of the game is still a bit under utilized i will b adding this very soon...
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Re: [ML 4.x][0.45b] Back to the Farm! (Major Update!)

Postby burningpet » Sun May 06, 2012 5:36 pm

Is that a well?

Nice mod btw :)
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Re: [ML 4.x][0.45b] Back to the Farm! (Major Update!)

Postby RedValkyrie » Sun May 06, 2012 5:42 pm

Plzach wrote:grats red on getting it done lol wen we were talking yesterday i was pretty excited not guna lie cuz the farming side of the game is still a bit under utilized i will b adding this very soon...

I'm glad I excited you(did that come out wrong? hehe). I put fishing in, because I needed it for fish&chips, but I'm still waiting to see what you've got in store for us.

burningpet wrote:Is that a well?
Nice mod btw :)

It is a well indeed. I don't like the image, but it works.
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Re: [ML 4.x][0.45b] Back to the Farm! (Major Update!)

Postby Kazeto » Sun May 06, 2012 6:07 pm

BlueSteelAUS wrote:now this is a great mod. ;) well it looks like it is , I don't have / use modloader so i haven't tested it yet

You can install it even without the mod loader if you know what you are doing.
I did that for every mod I ever tried, since the mod loader reverses my action icons (which I don't want) and I decided that manually installing the mods is less of a hassle.
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Re: [ML 4.x][0.45b] Back to the Farm! (Major Update!)

Postby eLe » Sun May 06, 2012 10:35 pm

This is a really great mod. :)

The well image seems to be at a different angle (more top down than isometric). Here's a couple I've thrown together:
ImageImage

I tried to match the shadowing of towns, but I'm not sure if it's entirely correct. Use it or don't or edit it or whatever. :)
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