How do the graphic "tiles" work?

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Re: How do the graphic "tiles" work?

Postby JackPS9 » Sat Sep 21, 2013 4:34 pm

I dont mind helping out new modders.
Its amusing to see what people come out with.
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Re: How do the graphic "tiles" work?

Postby LittleMikey » Sun Sep 22, 2013 2:09 am

Haggy wrote:^Okay, graphics modding can be complicated, but here's the two minute version:
Every image in the game is on a 1024x1024 PNG image. In game, a standard "Unit" is 64x32, however as you can see in graphics.ini you can change this with the lines IMAGE_HEIGHT and IMAGE_WIDTH. Say you want to add an item that is 64x64, you would simply add the line IMAGE_WIDTH=64. You wouldn't need to add the height line because the game defaults to 64.

Sorry, is the width is 64 as Standart, and height is 32. You switched the values...

Ack, my bad, that's what happens when you write a tutorial post at midnight XD
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